A collection of Magic: The Gathering decks.

Deck Construction

For EDH decks, I tend to construct my decks by grouping cards into different "piles" or categories. I find this helps me figure out which areas I’m weakest in and which areas need cuts. Having too many piles in a deck is usually a good indicator that I’m trying to do too many things and need to get rid of a few subthemes. Here’s a brief description of the piles I usually include:

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The first few piles in most of my decks are usually deck-specific and relate to what the deck tries to do. Some examples: My Dr. Roon deck has a Flicker pile, Rakdos has Pingers and Fatties piles, and a lot of my decks have Aggression and Defense piles.

Card Advantage

This might be better termed as "Gas" and includes cards that get me other cards from my library or graveyard into my hand or onto the battlefield. Sometimes I split this up into Draw, Recursion, Tutors, Wheel Effects, etc.

Removal

Cards that deal with problematic permanents. Usually counterspells get lumped in here, sometimes they get their own pile.

Mana

Mana rocks, mana dorks, cards like Mana Echoes, etc.

Land

Basics and Nonbasics. Sometimes I lump this in with the Mana pile.

Deck Lists