A collection of Magic: The Gathering decks.
Deck Construction
For EDH decks, I tend to construct my decks by grouping cards into different "piles" or categories. I find this helps me figure out which areas I’m weakest in and which areas need cuts. Having too many piles in a deck is usually a good indicator that I’m trying to do too many things and need to get rid of a few subthemes. Here’s a brief description of the piles I usually include:
- ???
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The first few piles in most of my decks are usually deck-specific and relate to what the deck tries to do. Some examples: My Dr. Roon deck has a Flicker pile, Rakdos has Pingers and Fatties piles, and a lot of my decks have Aggression and Defense piles.
- Card Advantage
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This might be better termed as "Gas" and includes cards that get me other cards from my library or graveyard into my hand or onto the battlefield. Sometimes I split this up into Draw, Recursion, Tutors, Wheel Effects, etc.
- Removal
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Cards that deal with problematic permanents. Usually counterspells get lumped in here, sometimes they get their own pile.
- Mana
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Mana rocks, mana dorks, cards like Mana Echoes, etc.
- Land
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Basics and Nonbasics. Sometimes I lump this in with the Mana pile.