Gods

Domains

See the table below for a summary of each god’s portfolio (or area of influence), symbol, favored weapon, and suggested domains.

Note: Clerics in 5th edition don’t use a deity’s favored weapon like they did in 3rd edition. The favored weapons listed on this table are simply the weapon(s) that a deity’s avatar wields.

Deity Portfolio Symbol Favored Weapon Suggested Domains

Deity

Portfolio

Symbol

Favored Weapon

Suggested Domains

Arcana

Magic, Dragons

Staff or Wand

Bite or Quarterstaff

Knowledge, Arcana

Death

Death, Undead

Skull

Scythe

Death

Demon Kings

Pentagram

Morningstar

Death, Trickery, War

  Berith

Sloth

  Baal

Wrath

  Asmodeus

Paranoia

  Belial

Lust

  Belphegor

Seduction

  Moloch

Gluttony

  Mammon

Greed

  Beelzebub

Flies

  Satan

Envy

  Lucifer

Vanity

Elcreus

Weather

Lightning Bolt

Sickle

Tempest

Feldaz

None

Star

Spear

 — 

Gairra

Fertility

Cornucopia

Quarterstaff

Life, Nature

Gorm

War

Clenched Fist

Longsword or Greatsword

War

Hykanus

Seas

Compass

Trident

Tempest

Kao

Fate, Luck, Destiny

Spool of Thread

Shortsword

Knowledge, Trickery

Kog

Knowledge, Machinery

Eye

Rapier

Knowledge

Krinna

Creation

Sun

Club

Life, Trickery, Light

Krolm

Destruction

Moon

Creatclub

Death, Trickery

Kron

Time

Hourglass

Sling

Knowledge

Lugus

Trade

Wagon Wheel

Light Crossbow

Knowledge, Trickery

Palad

Justice

Scale

Flail

Life, War

Mother Spirit

Nature

Dreamcatcher

Spear

Nature, Tempest, Life, Death

Ruckalis

Mountains

Gem

Warhammer

War

Sabant

Deserts

Cactus

Falchion

Light, Tempest

Serren

Peace

Open Palm

Light Mace

Life

Thrinn

Honor

Cross

Bastard Sword

Life, Light

Treofar

Forests

Leaf

Longbow or Shortbow

Nature

Tua

Tua

Face of Daishu

Nunchaku

Light, Nature, Tempest, War

Tzen

Tzen

Right half of Face of Daishu

Unarmed Strike

Life, Light, Knowledge, Nature

Tzing

Tzing

Left half of Face of Daishu

Kama

Death, War, Trickery, Tempest

Whisper

Secrecy

Unknown

Dagger

Trickery

Kron, God of Time

Birthed from the Egg of Eternity, Kron is the keeper of time and progenitor of gods. He breathed Krinna and Krolm into existence, who then conceived the rest of the pantheon. Now, he steps to the Dance of Ages whilst beating the Drum of Time.

Clergy

Kron grants spells to few of his followers, for he has little interest in the affairs of mortal men. Temples to Kron are unheard of, and there are few, if any, shrines in his name.

Symbol

Hourglass

Favored Weapon

Sling

Suggested Domains

Knowledge

Kao, Weaver of Fates

Appearing as an eight-armed woman, Kao weaves mortals' Life Threads on her Loom of Destiny. Some say the goddess has determined the pattern of her tapestry, and the only gift she is capable of bestowing is a glimpse of the inevitable future. Others claim that, as a patron deity, she can bestow luck and good fortune upon her worshippers. When speaking of uncertain future events, a common saying is, "Only Kao knows."

Clergy

Kao grants spells to few of her followers, for she has little use for religious figures. Many diviners make offerings to her for guidance in discerning the future, however. Temples to Kao are unheard of, but gambling halls often have a shrine devoted to her where patrons can deposit a few coins for good luck.

Symbol

Spool of Thread

Favored Weapon

Shortsword

Suggested Domains

Knowledge, Trickery

Krinna, Goddess of Creation

Sister of Krolm and Mother of Gods, Krinna’s story is told in the Book of Origin, wherein she and her brother mischievously compete with each other in a series of rivalries that resulted in the creation of the sky and stars.

Clergy

Krinna grants spells to few of her followers, for she is slow to react, taking eons to reach a decision and take action. Many primitive races, such as minotaurs and centaurs, revere her benevolence, but in civilized lands, temples to Krinna are unheard of, and shrines in her name are few.

Symbol

Sun

Favored Weapon

Club

Suggested Domains

Life, Trickery, Light

Krolm, God of Destruction

Brother of Krinna and Father of Gods, Krolm’s story is told in the Book of Origin, wherein he and his sister mischievously compete with each other in a series of rivalries that resulted in the creation of the sky and stars.

Clergy

Krolm grants spells to few of his followers, for he is slow to react, taking eons to reach a decision and take action. Many primitive races, such as orcs, giants and goblins, revere his power, but in civilized lands, temples to Krolm are unheard of, and shrines in his name are few.

Symbol

Moon

Favored Weapon

Greatclub

Suggested Domains

Death, Trickery

Gairra, Goddess of Fertility

Known also as Mother Earth, Gairra was the first of Krinna’s children. After making her home in the sea, she became the world known to mortals. Her bones form the mountains, her hair form the forests, and the lakes and rivers are her blood. She birthed the elements, as well as Treofar, Ruckalis, Hykanus, Feldaz, and Sabant. She also conceived nearly all of the world’s living creatures, from the smallest insect to the largest dragon, and continues to do so, breathing life into each newborn child. In centuries past, she blessed Bekha with the gift of agriculture.

Clergy

Gairra grants spells to few of her followers, for they have little use for divine spells. Midwives and pregnant women often ask her for guidance in childbirth, however, and most farmers pray to her. Temples to Gairra are unheard of, though many villages have small shrines in her honor where farmers make offerings in the hopes of being blessed with a good harvest.

Symbol

Cornucopia

Favored Weapon

Quarterstaff

Suggested Domains

Life, Nature

Treofar, Goddess of Forests

The influence of the Lady of Leaves is strongest in Sylvia. She is devoted to protecting woodlands, and loathes those who destroy the forests.

Clergy

The Druidic Order reveres Treofar, protecting the wilderness and promoting nature’s cause. The Sylvan Sisterhood zealously devote themselves to Treofar, guarding the trees of Sylvia against intruders. Clerics of Treofar have no temples, holding religious services under the forest canopy instead.

Symbol

Leaf

Favored Weapon

Longbow or Shortbow

Suggested Domains

Nature

Ruckalis, God of Mountains

The influence of the Stone Lord is strongest in the Sawtooth range. The mountain folk there revere his strength and benevolence.

Clergy

Clerics of Ruckalis are most often found among dwarves and goblins, who revere him for his gifts of metal and gems, and pray for protection from earthquakes and landslides. He has many temples throughout the Sawteeth, carved from large caverns.

Symbol

Gem

Favored Weapon

Warhammer

Suggested Domains

War

Hykanus, Goddess of the Sea

The influence of the Water Witch is strongest in the Salt Sea. Sailors and pirates often pray to her for fair weather on their voyages, and coastal fishermen ask her for good catches.

Clergy

Few seafarers are granted spells by Hykanus, but the aquatic races of the Salt Sea are often graced with this privelege. They worship her in underwater temples on the ocean floor.

Symbol

Compass

Favored Weapon

Trident

Suggested Domains

Tempest

Sabant, God of Deserts

The influence of the Sultan of Sands is strongest in Kharad. He was once revered in Gurmong, but the mortals there now worship the Demon Lords.

Clergy

Sabant grants many priests in Kharad the power to channel the heat of the desert into divine spells. Vahal boasts a large, ornate temple in his honor, and nearly every desert oasis has a shrine devoted to him.

Symbol

Cactus

Favored Weapon

Falchion

Suggested Domains

Light, Tempest

Elcreus, God of Weather

The Great Blue Cloud separates the earthly sky from divine heaven. From it, Elcreus commands the rain, snow, wind, and all manner of weather. It was by Elcreus' hand that Kharad was turned into a desert, condemned to endure with a sky whose clouds bring only sandstorms.

Clergy

Though Elcreus grants few people divine power, farmers often pray to him for rain in times of drought, and sailors often ask him for fair weather on the seas. Most farming communities have shrines in his name.

Symbol

Lightning Bolt

Favored Weapon

Sickle

Suggested Domains

Tempest

Arcanajxaslavinoklishuglo . . . , God of Magic

Simply referred to as "Arcana" because of his long, forgotten, and unpronounceable name, this formerly-mortal dragon rose to godhood and bestowed the gift of mana upon the world. Now, all dragons have arcane powers, as do many people of other races. It is said that the discovery and successful recitation of his true name will bestow the knowledge of all spells upon a person. It is also said that to simply say the name would take a hundred years.

Clergy

Arcana’s presence is felt most among the wizards of the Tower of High Magicka. Dragons are among his most zealous followers.

Symbol

Staff or Wand

Favored Weapon

Bite or Quarterstaff

Suggested Domains

Knowledge, Arcana (see Sword Coast Adventurer’s Guide)

Death, Reaper of Souls

The Reaper of Souls was created by Krolm at his sister’s urging, to remove the souls of the dead who were cursed to roam Gairra for eternity, shells of their former selves. Appearing as a hooded figure with no apparent material form save for a pair of skeletal, scythe-gripping hands, Death used to banish the ghosts of people to the void of limbo. Today, he sends them through the portal to heaven if they are deemed worthy.

Clergy

Most of Death’s clerics are among the intelligent undead under his rule, but some morticians and necromancers devote their life to his worship. Most graveyards have a shrine in his honor, where family members of the deceased can make offerings. It is hoped that such sacrifices ensure a safe passage to the afterlife for the loved ones who have lost their lives.

Symbol

Skull

Favored Weapon

Scythe

Suggested Domains

Death

The Demon Kings of Hell

Unbeknownst to his sister, Krolm created Demon Lords in limbo to spread pain and suffering among the dead. They named their realm Hell, and rule its infinity with dreadful force. In relatively recent times, the Lords have made pacts with the Gurmong. There are nine Circles of Hell, each ruled by a Demon King or one of their subjects: Berith, King of Sloth; Baal, King of Wrath; Asmodeus, King of Paranoia; Belial, King of Lust; Belphegor, Princess of Seduction; Moloch, Viceroy of Gluttony; Mammon, King of Greed; Beelzebub, Lord of Flies; Satan (a.k.a. Gaap), King of Envy; and Lucifer, King of Vanity.

Clergy

The Demon Kings are hated everywhere but Gurmong, where the savage clans of tieflings and goliaths worship their masters with fear and awe. Outside of Hell, no temples exist in their names, but the Gurmong clans make annual sacrifices to their patron gods.

Symbol

Pentagram

Favored Weapon

Morningstar

Suggested Domains

Death, Trickery, War

Thrinn, God of Honor

In ages past, there was a great warrior named Thrinn who, above all else, valued honor and chivalry. In the last years of his life, he created a portal to the immortal realm, so that the deceased souls of the righteous would no longer have to wander the earth or be condemned to Hell by Death. His legacy was so great that Palad, God of Justice, granted him deific power.

Clergy

Thrinn is loved by all in Gotheos, where his clerics rule the city from the Church of Thrinn. Some of his followers train at the Cathedral of Palad, earning the rank of Paladin.

Symbol

Cross

Favored Weapon

Bastard Sword

Suggested Domains

Life, Light

Palad, God of Justice

Palad, the patron deity of the clergy and Paladins of Gotheos, is loved in Gotheos for his fairness. His followers know and keep in their hearts his five commandments:

  1. Thou shalt not murder

  2. Thou shalt not steal

  3. Thou shalt not lie

  4. Thou shalt not take intoxicants

  5. Thou shalt not be unchaste

Clergy

Palad’s most devoted devotees are Paladins, who are expected to follow his commandments at all times. They train at the Cathedral of Palad in Gotheos.

Note: In the Noedia campaign setting, "Paladin" refers specifically to a member of the Cathedral of Palad, but holy warriors, divine knights, and paragons of other gods or creeds still use the paladin class described in the Player’s Handbook.

Symbol

Scale

Favored Weapon

Flail

Suggested Domains

Life, War

Gorm and Serren, God of War and Goddess of Peace

Gorm and Serren were born as twin mortals, joined at the shoulder, who had the eyes of all humanity. They saw everything their fellow mortals saw — every birth, every death, every smile, every tear, every kiss, and every murder. They were at once filled with immense joy and immense pain. Their vision gave them great wisdom, and their power soon drew the attention of the gods, who made them immortal. The moment Gorm was deified, he severed himself from his sister in an act of selflessness. He kept, for himself, the vision of all violent and hateful acts, and gave Serren the vision of all loving, kind acts. For his sacrifice, Serren now tries to spread peace throughout the world, lessening the amount of pain her brother must witness. Gorm, however, made bitter by his vile sight, scorns mankind, and actively goads them into war with each other.

Gorm’s Clergy

Gorm’s clerics can be found in any city with an army. Hortan, in particular, has a large temple in his name. Soldiers often make offerings to him just before a battle.

Gorm’s Symbol

Clenched Fist of a Right Hand

Gorm’s Favored Weapon

Greatsword or Longsword

Gorm’s Suggested Domains

War

Serren’s Clergy

Next to most Temples of Gorm, a small shrine or temple in Serren’s name offers safety to victims of hate. Her clerics will often join the ranks of war, offering healing to the wounded.

Serren’s Symbol

Open Palm of a Left Hand

Serren’s Favored Weapon

Light Mace

Serren’s Suggested Domains

Life

Lugus, God Of Trade

Given immortality by Serren, Lugus is charged with helping mortals share their resources, rather than compete for them. He has proved to be a potent force against Gorm’s self-destructive actions.

Clergy

Though he has few clerics, Lugus' shrines can be found along most any road, and his image is often seen in the center of bazaars and marketplaces. Merchants often sacrifice a portion of their profits to him.

Symbol

Wagon Wheel

Favored Weapon

Light Crossbow

Suggested Domains

Knowledge, Trickery

Kog, God of Knowledge

Kog has bestowed many gifts upon mortals. The taming of fire, the invention of the wheel, and the domestication of animals are all his doing. In recent times, he gave gnomes their knowledge of machines. When speaking of unknown past events, a common saying is, "Only Kog knows."

Clergy

Kog’s most devout followers are found in libraries, poring over dusty tomes and archiving any new discoveries. The library in the Tower of High Magicka doubles as a temple to him, where wizards silently ask him for insights as they research new spells.

Symbol

Eye

Favored Weapon

Rapier

Suggested Domains

Knowledge

Whisper, God of Secrets

Not much is known of the Grand Illusion Master. The few that know his name are among the top ranking priests of his cult, who are allowed to hear his name but twice in their lifetime — once, when it is whispered in their ear by another upon becoming a high priest, and once when they whisper it to a new high priest. Outside of the circle of high priests, the God of Secrets is known as The Nameless One, or simply Whisper. He is eternally after Kog’s new ideas. It is said that, in ages past, he stole a panacea from Kog that was meant as a gift to mortals, and kept it to himself, sealing Kog’s lips and preventing him from disclosing the recipe for the cure-all.

Clergy

Little is known of Whisper’s clerics. Their cults are highly secretive, and they often parade as clerics of another deity. If any shrines or temples to Whisper exist, it is unknown where they are.

Symbol

Unknown

Favored Weapon

Dagger

Suggested Domains

Trickery

The Mother Spirit

The Rolanni and members of the Druidic Order worship the Mother Spirit, a mysterious entity that was identified by a centaur named Chiron Windhoof. It is unclear to scholars what form, if any, the Mother Spirit has. Some think she is a singular entity, no different from the other gods and goddesses. Others think that she is the collective will and consciousness of all living beings. Still others suggest she is merely a metaphor used to describe Rolanni and Druidic morality, and the wilderness around them.

Clergy

The shamans of Rolann are the most devoted to The Spirit, but they disagree on where her presence is most felt. Centaurs claim that her wisdom can be read in the stars, while the minotaurs find her guidance in their dreams, and orcs find her inspiration in the thrill of the hunt.

Symbol

Dreamcatcher

Favored Weapon

Spear

Suggested Domains

Nature, Tempest, Life, Death

The Tua

Tua, or the Way, is not a god, but the union of Tzen and Tzing, two interdependent, natural forces that conserve universal balance. These two forces are symbolized in the black and white halves of the Face of Daishu.

Clergy

Clerics of the Tua favor balance. The Daishu Temple is the only place devoted to the Tua.

Symbol

Face of Daishu

Favored Weapon

Nunchaku

Suggested Domains

Light, Nature, Tempest, War

Tzen and Tzing

Though they are opposites, Tzen and Tzing do not oppose each other; rather, they form a duality which cannot exist without each part, and which flows in constant cycles of renewal. Summer, for instance, wanes through autumn to yield winter, which, in turn, waxes through spring to give rise to summer again. Despite this unity, many Daishu Disciples choose to channel the power of Tzen more than Tzing, or vice versa.

Tzen

Names and concepts commonly attributed to Tzen include positive energy, summer, heat, fire, air, light, day, sun, up, and south. Spell descriptors associated with Tzen include Air, Electricity, Fire, and Light.

Clergy

Clerics of Tzen don’t consider it a force superior to Tzing; it is simply the energy they are able to channel with more ease. The Temple of Daishu is the only place devoted to the Tzen.

Symbol

Right half of the Face of Daishu

Favored Weapon

Unarmed Strike

Suggested Domains

Life, Light, Knowledge, Nature

Tzing

Names and concepts commonly attributed to Tzing include negative energy, winter, cold, water, earth, dark, night, moon, down, north. Spell descriptors associated with Tzen include Earth, Acid, Water, Cold, and Darkness.

Clergy

Clerics of Tzing don’t consider it a force superior to Tzing; it is simply the energy they are able to channel with more ease. The Temple of Daishu is the only place devoted to the Tzing.

Symbol

Left half of the Face of Daishu

Favored Weapon

Kama

Suggested Domains

Death, War, Trickery, Tempest